Don't get us wrong, we appreciate what they've done - so much so that we use their maps - but here's what we'd say are the defining characteristics of Field Command that make the mod stand out as its own experience entirely: NTW3 has become perhaps the "iconic" mod for Napoleon: Total War, but we wanted a different experience that NTW3 doesn't aim to provide. This is a great question because it gives us the opportunity to explain what we think Napoleon: Total War should be about. HOW IS FIELD COMMAND DIFFERENT FROM NTW3?
However, despite our enormous battles, we've reduced crashes to an absolute minimum without sacrificing any sound or graphical quality
I am running the full latest version of this mod and I must say it is fantastic, absolutely essential to enjoying the battles to the max.Īll that is missing is the screams, battle cries and generally the atmospheric sounds of the fighting which was in all of the pre-release trailers. It is also apparently compatible with multiplayer, though using the smoke mod for MP is not recommended as it can cause lag.
Long-lasting, ascending battlefield smokeīetter ground hit effects for cannonball and explosiv ammunitionīlood effects enabled for roundshot hitsSee more and get the download links here.Īnd don't worry, there are a few different versions which enable you to choose a 'light' version of the mod, or just the battlefield sound, or so on. Here's what you'll get with the Battlefield Smoke Mod 2.5: All-round action intensified by extra blood effects and realistic cannball effects? It's all in there. A field covered with the smoke and dust of pitched battle? That too.
Want to hear your soldiers marching to war to the sound of fife and drums? You've got it. Mech_Donald on TWC has created a mod for E:TW which will enhance many of the visual and audio effects.